Revision: Software Rasterization

Some more revision for the graphics course. This time I created a software rasterizer using only the information and algorithms described in the lecture slides linked below. Its pretty slow.

In the slides it uses the shoelace algorithm for backface culling and z-buffer for visible surface determination. Below is a screenshot visualizing the depth values; smaller values means an object is closer.

http://www.dcs.kcl.ac.uk/staff/richard/6CCS3GRS/render3d1.pdf
http://www.dcs.kcl.ac.uk/staff/richard/6CCS3GRS/render3d2.pdf

zbuffer.png

 

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